2018 has so far been a good year for video games. The year has seen the release of exciting games like God of War, which successfully reinvented a classic franchise for a new generation.
Furthermore, lovers of video games also experienced the wonder that is Celeste and countless other titles that have made their mark, including Monster Hunter: World, Yakuza 6, and more.
However, we will be taking a critical look at video games that have failed to deliver and left a lot of us disappointed.
Bravo Team was a virtual reality shooting game with a terrible camera. More so, the small arsenal of weapons available for players to choose from and loads of immersion-killing bugs were a big disappointment.
The Fear Effect series can be traced all the way back to the original PlayStation, where Hana and her crew starred in Fear Effect and Fear Effect 2: Retro Helix. Fear Effect Sedna throws everything you may have known about Fear Effect out the window.
It basically becomes a 2D stealth strategy game, and it can’t quite pull it off. Along with the change in gametype, Sedna did away with the storytelling elements, ultimately telling a tale that was as confusing as it was bland.
Knights Of Britannia
The anime genre seems to translate well into video games, at least where graphics and sound are concerned. The fact that they come in 2D animation, means developers don’t need to worry about creating complex 3D models and effects that results in something that looks like a playable cartoon.
The game series should have stopped at the Seven Deadly Sins: Knights of Britannia but they chose to go in a different direction. The characters and worlds of Knights of Britannia are rendered in 3D, which meant more time was spent building those assets.
If only that time was spent on the gameplay which came out too simple and pretty much boring. Furthermore, the characters appeared not to sync up to the words they’re speaking, and that only serves to take players completely out of the experience.